Since its launch, the PS5 has had nothing but big exclusive titles The only problem is that these exclusives, from "Demon's Souls" to "Spider-Man: Miles Morales" to "Ratchet & Clank" are overwhelmingly single-player adventures: Rift Apart," etc That's all well and good, but when will the PS5 get what one might call a multiplayer extravaganza? (Destruction All-Stars fell a little short)
The answer is not yet known, but we do know that the team at Firewalk Studios is hard at work on such a project, and that former Destiny, Call of Duty, and BioShock" developers are backing them
The information comes from a post by Tony Hsu, head of Firewalk Studios on the official PlayStation Blog In it, Hsu talks about how multiplayer games can foster friendships and create memorable moments that cannot be found in a single-player experience partnership for an "original multiplayer game
Hsu specifically highlights the Firewalk team's deep experience in creating multiplayer games and shooters, especially multiplayer shooters:
"Our leadership team has a strong track record of creating memorable expertise in building multiplayer experiences Game Director Ryan Ellis was the Creative Director for Destiny Executive Producer Elena Siegman was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny games
Other members of the team worked on "Mass Effect" and "Apex Legends," while Hsu herself worked on both "Call of Duty" and "Destiny"
more: there is no doubt that Firewalk Studios is working with Sony on a multiplayer game This game will include elements of a shooter, and we can speculate that it will be released on the PS5 It is also reasonable to assume that this game will be exclusive to Sony systems, but it should be noted that this is not a unilateral promise by the blog
Unfortunately, the game's title, release date, and rough premise are also shrouded in mystery; Hsu explained that the team is "already hard at work on development" and has been toying with a playable build since last year Like many other studios, Firewalk had to adjust to working from home during the COVID-19 pandemic, which almost certainly slowed the development process
"When the time comes, we can't wait to share what we've been working on," Shue said At this point, that seems to be the closest thing to a timetable
Sony has dabbled in multiplayer shooters in the past, from "Killzone" to "Resistance," with mixed results Some games were well received, while others were not None was a huge hit like Microsoft's "Halo" or the multi-platform series "Destiny But with the right talent, anything is possible, and Firewalk seems to have it in spades
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