Bioware has finally lifted the lid on the Mass Effect Legendary Edition, revealing a detailed breakdown of what changes have been made to the remastered collection of the first three films in the franchise
In a massive amount of blog posts, the Mass Effect trilogy, outlining what was tweaked to update the trilogy to the modern era, and it's impressive to see the amount of effort Bioware put into itMass Effect Legendary Edition is a significant improvement on all three films
Mass Effect Legendary Edition is a collection of Mass Effect 1, Mass Effect 2, Mass Effect 3, and single-player DLC for each game, which will be ported to PS5, PS4, Xbox One, and Xbox Series X
Support for 4K resolution and 60fps was already confirmed (at least on PS4 Pro/Xbox One X and above), but this blog post provides a neat snapshot of how significant the changes will be, as well as the technical improvements
The changes range from small tweaks like weapon balancing and improved cover mechanics to more substantial fixes like the overhaul of the infamously awful aiming system in Mass Effect 1 Also dramatically improved, perhaps to the delight of many, is Mako's vehicle section
Not surprisingly, the oldest of the included games, 2007's Mass Effect 1, has received the most dramatic improvements, especially in the visuals This game now looks very impressive
However, adjustments have also been made throughout the trilogy Particular focus has been placed on making transitions between games more seamless, and various aspects, such as squad management during combat, have been unified
Mass Effect Legendary Edtion will feature hundreds of improvements across all three games, some of which are particularly striking Below are some of the changes we are most excited about
Shorter loading - The infamous long elevator ride in the first Mass Effect was actually a hidden loading screen that became something of an inside joke upon release We enjoyed that meme and are very pleased to see that the Legendary Edition has reduced the loading to a mere 14 seconds
Better Mako Tank Driving - The section in Mass Effect 1 where you take the wheel of an M-35 Mako tank was rightfully criticized, even back in 2007, as its outrageous driving maneuvers felt outdated Bioware has significantly revamped the driving mechanics and even added booster jets, allowing it to travel at twice the speed over the surface of various planets
Improved Character Customization - Creating Commander Shepard was a fairly large part of the first "Mass Effect" trilogy, but the customization options were not the best It often created a character with a face that only a mother could love The Legendary Edition addresses this problem by giving Shepard more control over his facial features, as well as a number of new hairstyle options
Combat Changes - The combat in Mass Effect 2 and 3 is still quite solid nearly a decade later The inaccurate aiming is apparently due to the game mimicking the "randomness of dice rolls," but I am very happy to hear that the Legendary Edition will be reworked to bring the combat in line with the rest of the trilogy
Galaxy at War Balancing - To get the "best" ending in Mass Effect 3, the game's multiplayer mode required a lot of grinding to increase the galaxy's readiness score Obviously, this had to be reworked since the Legendary Edition eliminated the online component of ME3 However, Bioware seems to have done a great job in this department, and your decisions in the last two games will have a stronger impact on whether your squad is ready to face the reaper threat Seems like a big improvement for us
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